Old, But Not Obsolete

A review of Jeff Lemire’s Old Man Logan Vol 1: Berserker (Marvel, 2017).
By Derek Newman-Stille

So many narratives of ageing feature memory and reflection, an exploration of a life lived rather than a life in the process of being experienced. Like many representations of ageing, Lemire’s aged Logan finds himself in a world that isn’t the way it should be… but instead of this narrative being another story of an old man who has lost touch with the passage of the world, this is a tale of a man from the future visiting his past, a world that isn’t as it should be because it will all be destroyed. Logan experiences a dissociation from his world not because it has moved on without him, but because he moved on without it.

Logan has to relive his past, see friends and family that have died in his future and find his way in a world that no longer suits him. Logan has escaped from a post-apocalyptic future world, but one that has left its stain on him, changed him fundamentally and coloured the way he engages with this world from his own past.

Wolverine (Logan) has been defined by his ability to resist age, to resist health issues, and to resist ageing, but this Logan is one who feels the aches in his adamantium bones, who doesn’t heal as quickly, and who has now experienced ageing. This Wolverine’s life has been shaped by regrets and he now finds himself inexplicably in the past and able to do something about those regrets. His healing factor may be slowed down, but this is a Wolverine who needs to do a lot of healing.

To find out more about Old Man Logan Vol 1: Berserker, visit http://marvel.com/comics/series/20617/old_man_logan_2016_-_present

Old Enough to be Hurt

A review of Jeff Lemire’s “Old Man Logan: The Last Ronin” (Marvel Comics, 2017)
By Derek Newman-Stille

With the “Old Man Logan” series, Jeff Lemire has been playing with ideas of ageing, displacement, and the changes in identity that occur with the passage of time. This is a Wolverine who has been displaced from time from an apocalyptic future to a present he isn’t quite ready to face.

In “Old Man Logan: The Last Ronin”, Lemire explores the connection between the passage of time and regrets and Logan has had a long enough life to have a plethora of regrets. Logan finds himself back in Japan, a place he visited when he lived in the future and where he encountered a cult called The Silent Order that sought to claim Japan for its own and had envisioned him as simultaneously a foreign threat and a prophesized figure. Logan encounters The Silent Order again in the present with his memories of killing people in the future and seeks to divorce himself from the person he was in the future. In the present, he is filled with the regrets of his future life and tries to resolve things peacefully with The Silent Order, but the Order has a prophet who has seen what Logan will do in the future and is angry at the loss of his friends. This young, but powerful boy is plagued by the fear of his encounter with Logan in the future and tries to stop Logan before he destroys everything he cares about.

Lemire explores the way that fear, longing, and regret shape us, and the way that these accumulate over a lifetime in a way that transforms instincts into mirrors of the pain and suffering of a lifetime. Logan is a figure defined by pain, pierced as much by his guilt and regret as he is by his claws as they extend to deal with threats he feels to old to cope with. Logan is a man displaced, with nowhere to call home, and yet every place he visits is one he has already been to and already left enemies in. His long life means that he develops all of the conflicts of home, but doesn’t ever get to experience any of its comforts or connections.

To discover more about “Old Man Logan: The Last Ronin”, visit http://marvel.com/comics/series/20617/old_man_logan_2016_-_present

Small Town Ontario Bodies

A review of Jeff Lemire’s Essex County (Top Shelf Productions, 2009)

By Derek Newman-Stille

Jeff Lemire’s Essex County provides a fascinating look into small town Ontario life. Rather than just fixating on the lives of the young in this coming-of-age narrative, Lemire explores the multiple times in our lives that we come-of-age and expresses the idea that we are constantly coming of age as we change and our social and bodily circumstances change. 
Lemire explores ideas of escape and settlement in small town Ontario life illustrating the way that home is something that constantly shifts and changes and is something that is made up as much of relationships to others and to traditions as it is about a physical space. Lemire complicates notions of home, portraying his characters as constantly trying to fit in but also feeling a sense of longing when they leave. 
Lemire’s exploration is about the people in Essex County, but it is also about their bodies since many of the characters become disabled at different points in the narrative, shifting their understandings of their own bodies and their bodily identities. As bodies change and shift, relationships are also altered and changed, pointing out the ways that our bodies are complicit in our understanding of our world. 
The graphic novel format of Essex County brings attention to the ways that bodies occupy spaces and the absence that they leave in the spaces they cease to occupy. 
To discover more about Essex County visit Top Shelf Productions at http://www.topshelfcomix.com/catalog/essex-county/640

To find out more about Jeff Lemire, visit his website at http://jefflemire.blogspot.ca/ 

Psychiatric Survivor Superhero

A review of Jeff Lemire’s Moon Knight Vol 1: Lunatic (Marvel, 2016)

By Derek Newman-Stille

lemire-moon-knight

 

Writing about mental illness tends to be challenging and most authors tend to reify disempowering tropes of mental illness, projecting people with psychiatric disabilities as villainous, problematic, dangerous, and incompetent. Jeff Lemire’s 2016 rewrite of Moon Knight challenges some of the assumptions about mental illness. Although still unclear about which psychiatric disability Moon Knight has, Lemire explores the idea of Moon Knight as a character with mental illnesses (which was first established by Alan Zelenetz and Chris Warner’s mini-series about the character). Whereas Zelenetz and Warner described him as schizophrenic because of his multiple identities (which is actually more characteristic of dissociative identity disorder), Lemire avoids specifically mentioning what the superhero’s mental illness is and complicates the idea that he is mentally ill.

 

First set in a psychiatric institution, Lemire’s Moon Knight encounters a fractured reality where the psychiatric institution may actually be a prison construct by Egyptian gods. Moon Knight experiences a multiplicity of possible realities and Lemire resists telling the audience whether his realities are actual visions of real worlds or whether they are manifestations of his own delusions.

 

This trope of “is it a manifestation of mental illness or is this person seeing the reality that is hidden” has been played with in numerous science fiction media (including the Buffy the Vampire Slayer episode “Normal Again” and the Star Trek the Next Generation episode “Frame of Mind”), asking the reader to question the nature of reality. This trope in Sci Fi normally portrays the asylum as a space for the mental breakdown of the character, encompassing the idea that asylums are places of escape from reality.

 

Lemire questions and criticizes the construction of the asylum as an institution, illustrating the horrors of life in an asylum and portraying the asylum as a form of prison. Lemire’s characters want to escape from the asylum, to find new possibilities in the world outside, but Moon Knight is constantly questioning and critiquing his reality and the world around him, inviting critical questions about the nature of the mind and the nature of psychiatric institutions. Lemire doesn’t provide answers about which of Moon Knight’s realities is authentic, but instead invites the reader to look at the world through multiple lenses, with multiple different possible realities. Moon Knight even shapes his own mask from a straight jacket that is draped over his face with a moon drawn onto it, and when he wears this mask, he experiences a second vision of the world, which he believes to be true.

 

Lemire’s exploration of multiplicity in the world is augmented by Greg Smallwood’s art, which frequently plays with multiple different visions of the world overlapping. Smallwood brings attention to the character’s vision by constantly focusing on the expression in his eyes, devoting several panels to the expressions that Moon Knight projects through his eyes. This is a comic that is focused on vision and multiple ways of seeing the world, transforming the world into a shifting, changeable plane.

 

To discover more about Jeff Lemire, visit http://jefflemire.blogspot.ca/

 

 

 

Hawkeye’s Deafness

Hawkeye’s Deafness
A review of Jeff Lemire and Ramon Perez’ “Hawkeye #5: All New Hawkeye” (Marvel Comics, 2015).

By Derek Newman-Stille

  
As a disability scholar and a fan of Jeff Lemire’s work, I was extremely excited to discover that Lemire had taken on the writing of the Hawkeye comics. Hawkeye has been recently reinvented as a deaf character (I use the small “d” deaf here because Hawkeye doesn’t engage with many aspects of Deaf culture). Rather than using sign language, this Hawkeye uses a powerful hearing aid created by Tony Stark (Iron Man) that allows him to hear. Fortunately, at various points in the comic, Lemire has Hawkeye lose the use of his hearing aid to illustrate his deafness. Hawkeye’s deafness is rendered in Ramon Parez’ illustrations by showing empty speech bubbles, having the reader take the role of Hawkeye in trying to discern what is being said. This is an effective way of conveying Hawkeye’s deafness since the static form of comics doesn’t allow for the movement of lips. Further, the choice not to make Hawkeye capable of reading lips in the midst of battle is an effective one since lip reading is largely not effective when bodies are static let alone during the movement of battle. 

Lemire covers the early life of Hawkeye, illustrating when the character becomes deaf through the abuse of his father. This narrative links Hawkeye’s deafness to his early life and represents the intersection of two bodily identity narratives – the abused person and the deaf person. Lemire resists the temptation of making Deafness into a symbolic medium that many able-bodied authors fall into. Instead, Lemire presents deafness as a bodily experience and one that is only part of the multiplicity of experiences and identities Hawkeye experiences.

Lemire avoids the narrative of the “supercrip”, where a character with a disability is given superpowers to compensate for his or her disability (like Daredevil). Instead, Hawkeye has gained his skills through practise and doesn’t have any additional superpowers. The focus on vision for Hawkeye is significant since deafness normally means a focus on vision as the medium of communication and interaction. Indeed, the deaf community has been referred to as the “people of the eye”. The link between vision and Hawkeye’s name, indicating both accuracy, but also a precision of vision makes a firm link between his deafness and his focus on developing his visual skills. 

In addition to exploring Hawkeye’s deafness, Lemire explores the character’s role as a mentor and the complicated relationship between mentor and mentee, bringing attention to the role of aging that is generally elided in superhero narratives. Hawkeye is shown preparing the next generation of heroes for the future of the role. 
Lemire’s reference to Hawkeye’s history as a circus performer brings attention to the way that Deaf and disabled people have been involved in the circus industry, finding a place of belonging amongst other people who have been socially discriminated against. This role in the circus plays with the notion of the circus community and the disabled person as both being figures who are stared at in a society that constructs difference as pathological. Lemire examines the way that this intersection shaped Hawkeye’s experiences, propelling him to develop his skills in circus performance (particularly his role as a bowman) that eventually will lead to his role as a superhero. 

Lemire’s Hawkeye is represented as fundamentally shaped by his history of experiences, illustrated to be a composite of his past and his present understanding of his role as a superhero. 

To discover more about Jeff Lemire’s work, visit his website at http://jefflemire.wix.com/jefflemire.

Speculating Canada on Trent Radio Episode 53: A Discussion About the Work of Jeff Lemire

In this episode of Speculating Canada on Trent Radio, I discuss the work of Canadian comic book author and artist Jeff Lemire. Jeff Lemire has written for DC comics, working on titles such as Animal Man, Justice League Dark, and Frankenstein, Agent of S.H.A.D.E. Lemire combined his writing and ilustration abilities for the comic Sweet Tooth, a post-apocalyptic tale of human-animal hybrids and the spread of a pandemic. Lemire also wrote and illustrated the graphic novel Trillium about time travelling, pandemics, and encounters with the alien. 
I explore Lemire’s use of intertwining narratives, the relationship between image and text, his use of pandemic narratives, his exploration of notions of humanity and the animal, the dangers of science, and his examination of the human potential for cruelty. 

You can listen to this episode of Speculating Canada on Trent Radio at the link below.

  

This audio file was originally broadcast on Trent Radio, and I would like to thank Trent Radio for their continued support. I would also like to thank Dwayne Collins for his consistent tech support and help with the intricacies of creating audio files.

Make sure to allow a few minutes for the file to buffer since it may take a moment before it begins to play.

Inverted Worlds

A Review of Jeff Lemire’s Trillium (Vertigo, 2014)
By Derek Newman-Stille

1921 Earth and 3797, two worlds separated and connected by timelines, lives, temples, and trilliums. Jeff Lemire’s graphic style pulls together two narratives, linking two lives together. William, a man traumatized by war and Nika, a scientist in the future are strung together through circumstance and through their connection both of their worlds are inverted. By literally inverting one set of panels under another, portraying one story reversed, Lemire’s graphic style invites readers to see the interconnection between worlds and yet their ability to run in contrast to each other.

Lemire’s “Trillium” is a science fiction comic about cross-cultural and cross-temporal communication and the intersection of lives. Lemire’s protagonists Nika and William oppose the war-driven societies they came from that were willing to infringe on the lives of others to secure their own goals whether it be a cure from a plague that is sweeping across human intergalactic civilisations or a quest for the riches of history without regard for indigenous inhabitants. Both time periods are intimately self-interested and it is only through a willingness to bridge the gap between peoples that new knowledge and experience can be gained. “Trillium” is a tale about questioning what we believe to be true, all of the assumptions and ideas that shape our experience of the world and being willing to learn from our questioning mindset, challenging established patterns of knowledge.

Like the trillium itself, which in this graphic novel serves to facilitate a connection between those who ingest it, Lemire’s work serves to open up the idea that communication is multifaceted, multi-sensory, and requires complex ways of listening.

To read more about Jeff Lemire and his work, visit his website at http://jefflemire.wix.com/jefflemire