A New Tool for Story-Writing

A review of The Story Engine by Peter Chiykowski

By Derek Newman-Stille

Earlier this year, I came across a kickstarter that I just had to support. In addition to my work on Speculating Canada, I teach writing classes, so I am always on the lookout for new and exciting ways to teach. I have a particular interest in teaching through games and play. So, when I saw the Kickstarter for The Story Engine by Peter Chiykowski I thought it would be a fun way of engaging my students in another method of storytelling. The Story Engine involves a set of cards that can be used for writing inspiration. They are divided into multiple different types of cards that are meant to be used together: agent cards, engine cards, anchor cards, conflict cards, and aspect cards. Together they make up fundamental parts of a story and allow for the development of writing prompts.

I bought The Story Engine itself as well as the many booster packs that come with it. These include: horror, fantasy, science fiction, eldritch horror, dystopian fiction, post-apocalyptic fiction, mythology, cyberpunk, and steampunk. The booster packs can either be used separately for genre stories or mixed in with the main Story Engine to give different flavours to the original stories.

If you are more of a visual person, each card also comes with an image that can either enhance the language of the card or provide you with some visual inspiration. As someone who collects images for my stories, I thought this was a powerful starter for those who enjoy image-based story development.

I have spent most of the day playing with these various decks in The Story Engine and have found them incredibly fun and a great way to get creative ideas flowing. I think The Story Engine will be a powerful teaching tool, especially around genre fiction and will allow students to engage differently with aspects of the story. The different categories of cards such as agents and engine cards will help students to think about the various aspects of story like characters, motivations, drive, and conflict. The cards also seem like a powerful tool for getting through writer’s block and the playful aspect of it takes off some of the stress associated with being blocked.

I wanted to share some samples of writing prompts that I have created using The Story Engine to illustrate the adaptability and fun of the deck:

– An underworld God wants to save a loved one by using a hardwired cult, but they will likely lose their life.

– A corporate addict wants to gain the power of a gilded drop of blood, but they will lose part of their humanity.

– An arcane teacher wants to stop being haunted by a rave, but they will lose their closest friend.

– An oracle wants to save the world from a protective mecha but it will mean forever living a lie.

For these prompts, I mixed in the booster packs with the original deck and then just drew them at random. It felt like a fun way to develop some strange and unique stories.

If you are interested in checking out The Story Engine you can access it at https://storyenginedeck.myshopify.com/

To find out more about Peter Chiykowski visit https://lookitspeter.com


If you are interested in checking out The Story Engine you can access it at https://storyenginedeck.myshopify.com/

If you are interested in checking out The Story Engine you can access it at https://storyenginedeck.myshopify.com/


A review by Derek Newman-Stille, MA, PhD ABD (They/Them)

Why should we put aside our childish things? They were our first teachers 

A review of Playground of Lost Toys edited by Ursula Pflug and Colleen Anderson (Exile, 2015)
By Derek Newman-Stille

  

Playground of Lost Toys leads us up those creaking attic stairs to a toy trunk of abandoned memories, lost experiences, and secrets shared in a language we only knew how to speak when we were children. It is an anthology about re-visitings, reimaginings, and explorations into those forgotten worlds that we created so easily when we were young. 

The authors in this collection play with our senses, but, most significantly, with our sense of nostalgia, reminding us of the things we set aside to call ourselves adults and that these objects, these playthings, still have power. Play is the best way to learn and the toys that we have abandoned were some of our first teachers, mentors on the secret pathways to imagination.

Playground of Lost Toys uses these early muses, our toys, to inspire new stories, examine new ideas, and question ideas of memory, play, and identity.

To discover more about Playground of Lost Toys, visit Exile’s website at http://exileeditions.com/singleorders2015/plt.html

Multiple Faces of Identity

A Review of Kate Story’s “Show and Tell” In Playground of Lost Toys (Exile Editions, 2015)by Derek Newman-Stille

School can be a horror story. It is a space where identity is controlled and regulated and where normalcy and conformity rein. Anyone who doesn’t belong is firmly aware that they are the school’s monster and those who enforce that normalcy treat those who don’t belong monstrously. In “Show and Tell”, Kate Story’s narrator was punished constantly as a child for daydreaming and was treated regularly as a social outsider. She was subjected to gendered expectations for women about “attractiveness”, having her facial features policed and told that certain facial features were unattractive and therefore inappropriate. 

When Story’s narrator has to return to her school as an adult before the building is demolished, she collides with her own identity and the multiplicity of options her life could have taken. She finds her old school cubby hole still intact with her old Saucy Doll shoved away at the back of the cubby. The doll has the capacity to shift through different expressions as her arm is pumped and as the narrator takes the doll through the different facial features, she sees a world of different possibilities, underlying the different masks that people wear at different times of their lives. The Saucy Doll underscores the idea of roads not taken, possibilities missed, and opportunities taken differently by the narrator – the different worlds that she could have inhabited if she had made different choices. 

Story’s use of the multi-faced Saucy doll underscores the social perception of childhood as a time of multiple potentials, a world open to possibilities and choices and the idea of adulthood as an experience of choices already taken and options limited. “Show and Tell” is a narrative about memory and the discovery of different aspects of selfhood. In the multiple faces of the doll, we can see the multiple masks that we, ourselves, wear throughout our lives, shifting expressions to express different aspects of ourselves. 

Story plays with the notion of the uncanny valley, the idea that as something approaches looking human it looks cute until it gets too close to human appearance and then it causes discomfort. In this case, the Saucy Doll embodies ideas of attractiveness and prescriptive femininity, attempting to shape the way that women are allowed to BE in this world. The Saucy Doll and its presence in the school embodies ideas of memory, trauma, and the passage of time. The narrator finds herself mimicking the expressions of her doll, shaped by her doll, illustrating the way that dolls shape the identities of young girls and the expectations about how they are able to present themselves in the world. Dolls are normally things that mirror us as we project on them, instead she is mirroring her doll and being projected upon by the doll. 

To find out more about the work of Kate Story, visit her website at http://www.katestory.com

To discover more about Playground of Lost Toys visit Exile’s website at http://www.theexilewriters.com